

While I see the appeal for graphics that look like skyrim at the time the most successful starwars product was the clone wars cartoon series and the vary positive feedback people had for that series. No what throws me out of the game is when my Female characters use to (have not seen it sense I came back) use to have their faces stretch in weird ways when scratching their chin in thought. I like to feel like I am in the game not out of it. Cause during npc convos I can just easily get thrown out the game. I would just love it way more if it looked like skyrim or had the slightest bit of reality in it. Yeah I'm sorry just got a little pissed off been replying a lot this morning >.< but yes I understand that It's stylized I don't hate the game I love it. It has nothing to do with being lazy or not caring, which by the way is the laziest way people complain about MMOs, which makes me think you are lazy. MMOs use stylized art to help prevent them from looking outdated as quickly, important when many run for a decade or more, and to reduce the performance impact when a lot of players are in one place. It's pretty obvious you don't know much about MMO design.

If this game had the graphics of fallout of the old kotor I would be so in love with it. It makes me think they are either lazy and don't give a **** to add realism into the game or they were going for a anime star wars. Or the emo haircuts lol they make characters look anime. The graphics aren't bad but just wish they added some realism into the game even in the new trailers for the fallen empire the republic character looks like a cartoon. On the other hand, they could do a lot of more work with animations IMHO. fo a MMO that is few years old I think it look decent. (A lot of very old games still look decent, due to a stylized art choice) Refrain from looming to outdated to fast.

(This is mostly physics related, i'd think) Less of uncanny Valey (Not a big issue, but hey, a game that aimed for millions had to take that into acount when settling on GFX style.

(Disclaimer: I am not a programmer or designer, so this is mostly guesswork on my part.) The reasons for it beeing "cartoony" is several. and for the record, I never claimed oyu wanted CoD graphics. The "cartoony" look you want to get rid of is what I call stylized. It's a wish I don't hate the game just would love it more if npc convos didn't look like a toon show. You don't understand and so do the 2 other dudes who argreed with you I didn't ever say I wanted call of duty graphics or next gen I just said I wish the SWTOR graphics weren't so cartoon like. Yes realism what do you want me to say I'm just trying to put my point out there that I wish it didn't look so cartoonish. It doesn't hurt to have criticism or just a opinion on something. You need to chill to idk why people defend the game like it's their God. Who knows? It may actually lead to interesting discussion about the pros and cons of "more realism" versus "more stylized" and whether there even has to be a "versus" there. There's also the long-running debate of realism compared to style in graphics for gaming concerns.Ĭlearly not everyone will agree on all of these things, of course, but at least being somewhat informed about them will make it easier to take certain viewpoints seriously. Not all "realism" means photo-realism, for example. A particularly good, if involved one, is here: People who want to be informed about realism in games (instead of just complain about it) should read various articles on the subject. That would qualify as a form of "realism" - even with those cartoon graphics. Ultra-cartoon-like models can still exhibit realistic body motion (animations), which is a form of "realism." The most cartoon-like game in the world can have an excellent physics engine that models collisions and object interaction. My son plays SWTOR on an IBM Ultrabook Thinkpad laptop, for example, and his experience is quite good with the game.įinally, what is "realism" that you speak of? That can mean quite different things, particularly in the context of game design. Anyone try the 2D high-res models on the Unity engine lately?)Īlso, certain graphic models allow the game engine to "de-texturize" in a scalable way to allow the game to be played as well as possible on various systems of differing graphical capabilities. Going outside those model frames actually can cause severe issues with the engine and thus with gameplay. Some can be due to the models that an engine best supports. Truthfully, though, there are many reasons to have stylized graphics in a game. Those are the only two options you can see? The "tyranny of the or" raises its head.
